Color Blindness Simulator for Images and Interface Color
Use the color blindness simulator to compare an illustration, interface, chart, or screenshot with protanopia, deuteranopia, and tritanopia previews. The image stays in your browser, all four views stay aligned, and exports record the selected strength.
The color blindness simulator applies three published color-vision-deficiency transformation matrices to the pixels of one local image. It displays the original beside protanopia, deuteranopia, and tritanopia approximations, then lets you blend from 0% original color to the 100% matrix result. The color blindness simulator helps reveal places where hue-only distinctions may weaken. It cannot reproduce one person's perception, diagnose color vision, or certify an interface as accessible.
color blindness simulator
One question, four aligned answers
The color blindness simulator keeps every view aligned so the comparison stays about color, not layout.
Compare details without changing composition
Every color blindness simulator preview uses the same source canvas. Character features, chart marks, labels, controls, and backgrounds stay in the same position, making a lost distinction easier to locate.
Keep private artwork inside the browser
The color blindness simulator decodes PNG, JPEG, and WebP files with browser APIs. There is no image-upload endpoint, cloud library, account, or server-side processing step in this tool.
Export a review artifact
The color blindness simulator creates one labeled PNG with the original and three simulated views. A designer can attach that artifact to an accessibility review while retaining the original file separately.
Browser-local image comparison
Use the color blindness simulator
Load one PNG, JPEG, or WebP up to 12 MB. The color blindness simulator produces four aligned canvases without uploading the image.
Local processing
Drop an image here
PNG, JPEG, or WebP · up to 12 MB · paste also works
0% keeps the original pixels; 100% shows the full matrix result. This is a visual blend, not a clinical severity scale.
Toon Tone sample artworkFour aligned views are ready.
OriginalUnmodified source image
Preparing the image…
ProtanopiaFull protan dichromacy matrix preview
Preparing the image…
DeuteranopiaFull deutan dichromacy matrix preview
Preparing the image…
TritanopiaFull tritan dichromacy matrix preview
Preparing the image…
color blindness simulator
Use the preview as part of a design review
A color blindness simulator is most useful when it leads to a specific inspection and a concrete design change, not a vague impression that a palette looks different.
1. Load the real state
Upload the exact screen, chart, illustration, or character pose users will see. A color blindness simulator result from an isolated swatch cannot expose a label, border, focus state, or overlapping mark that disappears in context.
2. Compare all three models
Scan the protanopia, deuteranopia, and tritanopia cards for pairs that become difficult to separate. Use the color blindness simulator at 100% for the full matrix output, then lower the blend to understand where the change first becomes noticeable.
3. Add a non-color cue
When the color blindness simulator exposes a hue-only distinction, add text, an icon, a pattern, an outline, a shape change, or a position cue. The W3C use-of-color criterion is about preserving meaning, not making every simulated image identical.
4. Test the implemented interface
Re-export the actual revised state, run the color blindness simulator again, and pair the visual check with the site's color contrast checker. Simulation, contrast, keyboard use, labels, and real-user testing answer different accessibility questions.
color blindness simulator
What each preview represents
The color blindness simulator uses the three full dichromacy matrices from the Machado, Oliveira, and Fernandes model. The traditional red-green and blue-yellow labels are shorthand, not a complete description of individual perception.
Color blindness simulator views, model focus, and practical review question
View
Model focus
Common shorthand
Review question
Original
Unmodified sRGB source pixels
Reference view
Which distinctions carry meaning before simulation?
Protanopia
Full protan dichromacy matrix
Red-green family
Do red-led accents, warnings, or details merge with nearby colors?
Deuteranopia
Full deutan dichromacy matrix
Red-green family
Do green-led states, chart series, or character features remain distinct?
Tritanopia
Full tritan dichromacy matrix
Blue-yellow family
Do blue and yellow information channels still differ without labels?
Why simulation and contrast answer different questions
A color blindness simulator estimates how color relationships may shift under a selected model. A contrast checker calculates relative luminance between a foreground and background. A pair can meet a text contrast ratio yet still be a poor pair for two unlabeled chart series, because both marks may remain readable against the canvas while becoming difficult to distinguish from each other. The reverse can also happen: two hues remain obviously different in the color blindness simulator but both fail the minimum text contrast against a pale background. Use each tool for the decision it actually measures.
The color blindness simulator is especially helpful for categorical color. Teams, transit lines, game powers, status dots, map regions, and data series often depend on hue differences rather than a foreground-background ratio. Inspect the exact state in which those colors appear. If the color blindness simulator makes two categories look close, preserve the palette if it supports the art direction, but add a direct label, marker shape, dash pattern, icon, or spatial grouping. This follows the W3C principle that color should not be the only visual means of conveying information.
Toon Tone connects the color blindness simulator to the existing color contrast checker because a finished review usually needs both. Start with the color blindness simulator to find possible loss of distinction across the whole image. Then measure any text, icon, control, or essential boundary that depends on a foreground-background pair. Neither result is an accessibility certificate. Together they create a more useful evidence trail than treating one green badge or one passing ratio as proof for an entire product.
color blindness simulator
A repeatable five-step release check
Use the same color blindness simulator sequence before approving a new palette, illustration, chart, or interface state.
01
color blindness simulator: Capture the real production state with labels, legends, focus indicators, and backgrounds visible.
02
color blindness simulator: Review protanopia, deuteranopia, and tritanopia at 100% preview strength and at the smallest intended display size.
03
color blindness simulator: Identify every distinction that carries meaning through color alone, then add a text, shape, pattern, icon, or position cue.
04
color blindness simulator: Measure important foreground-background pairs with the color contrast checker instead of inferring contrast from the simulation.
05
color blindness simulator: Export the four-view PNG, record the changed design decision, and repeat the color blindness simulator after implementation.
color blindness simulator
What the sources support—and what they do not
The color blindness simulator uses primary research for its matrices and official accessibility sources for the surrounding workflow. The numbers describe populations, standards, and model scope; they do not predict one viewer's exact experience.
The U.S. National Eye Institute says about 1 in 12 men have color vision deficiency; this color blindness simulator checked that public guidance on July 26, 2026. U.S. National Eye Institute: Color Blindness
Adobe's accessibility guide, last updated May 16, 2021, estimates color vision deficiency at 3–8% of the global population and gives about 1 in 200 women for the Caucasian population example. Adobe Color accessibility tools
Machado, Oliveira, and Fernandes published the physiologically based simulation model in 2009; the color blindness simulator uses its three full dichromacy matrices for protanopia, deuteranopia, and tritanopia. Machado et al. (2009) corrected paper
WCAG 2.2 Success Criterion 1.4.1 is Level A and requires information not to rely on color as its only visual means; a color blindness simulator can expose a risk but cannot determine compliance by itself. W3C: Understanding Success Criterion 1.4.1
W3C summarizes the goal in nine words: Color is not the only way of distinguishing information.
No. The color blindness simulator transforms image pixels to create design-review approximations. It does not examine a viewer, screen for color-vision deficiency, measure severity, or provide a diagnosis. The National Eye Institute recommends an eye doctor for testing.
Does a good color blindness simulator result prove accessibility?
No. A color blindness simulator can reveal color distinctions that may weaken, but accessibility also depends on contrast, text, shape, labels, keyboard operation, zoom, motion, assistive-technology semantics, content, and user testing. Record the result as one review input.
Why does the color blindness simulator show three views?
Protanopia and deuteranopia are commonly described as red-green types, while tritanopia is commonly described as blue-yellow. The color blindness simulator keeps all three visible because the same palette can behave differently under each matrix.
What does the strength slider mean?
The color blindness simulator strength slider blends between original linearized sRGB pixels at 0% and the full matrix output at 100%. Intermediate values are a visual comparison aid, not a medical severity estimate.
Are uploaded images stored?
The color blindness simulator processes supported images in the current browser tab and has no image-upload endpoint. Closing or refreshing the tab clears its working Canvas. Downloaded comparison files remain wherever the user saves them.